My first Unity game (part 2)

Well…

I thought I made a lot of headway by finally deciding on a game type (rogue-like), and even landed a pretty swank framework for helping me achieve this goal. I purchased and intend to use the ROG Roguelike Framework from the Unity asset store. However after toying around with it’s demo and what not I am quickly realizing that even with these vast and powerful tools at my disposal I still have no idea how to get started.

Initially my plan was to just make a single room, with a single character and go from there. Turns out I don’t know how to effectively lay tiles to create said room. I ended up turning back to online videos and my good friend Pluralsight to get some tips on getting things started. Alas that’s where I am currently. I’ve watched a few vids but haven’t yet located exactly what I’m looking for.

In addition to trying to keep this blog going, I will also start a document which will help me detail in some semi-sane fashion some of the initial goals for the project. Currently code named “MicroRogue” or “Microgue”. This should help better keep track of the ideas and concepts we’re aiming for, as well as perhaps point out places where ideas are at odds with each other so they can be dealt with earlier rather than later in the development process.

My initial goals will be to start creating the document detailing above mentioned ideas, and figure out how to do something as basic as creating that starter room. We’ll see how this goes I guess.

The first Unity Game

Well, after years of avoiding game development because of the difficulties related to it. Physics modeling, graphic and sound orchestration, hit detection, etc… I’ve finally decided I’d give it a go. Not because I became more brave and thought I was ready to take on these challenges. Oh no, I decided to give it a go because a couple months ago my son started using Unity, and in watching him I realized most of the above mentioned “problems” I was concerned about with making a game are handled natively by the tooling itself *D’oh*.

So far I haven’t really started much but a couple training video’s. I have decided my first go will be an ultra simple 2D Rogue-like of some sort. Perhaps just a room with a sword in it, maybe if you grab the sword you win? Also if you die you don’t come back. Well, I guess I’ll have to add at least one enemy for that to make any sense huh?

So far I have no clue what I’m doing, but I purchased a framework just for making Rogue-likes from the Unity asset store for 30 USD. So the next step will be to figure out how to use it and see if it’ll be enough to help me achieve the lofty goals I’ve set for this first project.