Well, after years of avoiding game development because of the difficulties related to it. Physics modeling, graphic and sound orchestration, hit detection, etc… I’ve finally decided I’d give it a go. Not because I became more brave and thought I was ready to take on these challenges. Oh no, I decided to give it a go because a couple months ago my son started using Unity, and in watching him I realized most of the above mentioned “problems” I was concerned about with making a game are handled natively by the tooling itself *D’oh*.
So far I haven’t really started much but a couple training video’s. I have decided my first go will be an ultra simple 2D Rogue-like of some sort. Perhaps just a room with a sword in it, maybe if you grab the sword you win? Also if you die you don’t come back. Well, I guess I’ll have to add at least one enemy for that to make any sense huh?
So far I have no clue what I’m doing, but I purchased a framework just for making Rogue-likes from the Unity asset store for 30 USD. So the next step will be to figure out how to use it and see if it’ll be enough to help me achieve the lofty goals I’ve set for this first project.